There were actually several instances where given the action that was taking place, I was anticipating a very noticeable use of this technology that would wow the senses but those moments passed without much 3D effect at all.
This is the element of Captain Marvel’s 3D presentation that I found the most lacking, at least from a frequency of use perspective.
I don’t necessarily need objects, or in this case photon blasts, flying off the screen and into my lap, but I was expecting a bit more to take place in front of the screen than actually did.
Times when the environments and the action did stretch off the screen were done well, like during the third act and when Carol gets her powers, they just were few and far between compared to what I would expect for the material.