In fact, by the end of Ghost In The Shell, the use of 3D has become so absent that the two occasions it was superbly deployed are a distant memory.
The problem is Ghost In The Shell just doesn’t use its 3D enough.
In fact, during this period of the film, you’re more worried that it’s actually going to be overused.
But those worries don’t last long, and are in fact instantly reversed as the 3D dwindles so much that it becomes non-existent.
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