So for them the movie really had to serve the game, as opposed to the game and the film being separate things.
The film did manage to pull in over $430 million worldwide, over 2.5x its reported $160 million budget.
In a new interview, Warcraft director Duncan Jones describes the film’s messy behind-the-scenes situation, revealing that the movie simply wasn’t very high up on Blizzard Entertainment’s priority list.
Unfortunately, Warcraft ended up falling short of its already low bar, drawing scathing reviews that criticized its overly formulaic story and bland character work.