Like I said, it happens a lot in animation where, you know, you’re sort of moving along and you can just feel you’re going to be in a rush.
And so we all just sort of looked at it and were like, ‘Hey, you know what?
Then you have to add all these thresholds and move and move and move, and you can’t be as limber, you can’t make as many changes.
We could really do a lot with another year.’
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