Which, you know, when you put it on a track, because the track doesn’t have a lot of discernible visuals, it just didn’t seem fast enough.
There’s a lot of cheats in there to get the feeling, this breathless feeling of the track.
So it’s more like 400 mph just to get it, and that means right away we’re out of track, so we had to just keep elongating the track.
I did a bunch of speed tests really early on, just with some animatics in Austin, trying to figure out how fast they really needed to be going so that it would feel fast – because it was always described as being like a 100 mph.